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100

Pick something—anything, really—and try to find 100 of them.
Good for: 5 and up


The Alphabet Game

Find the letters in the alphabet in order on road signs. Once a player calls a letter on a sign, no one else can use that type sign. Once a letter is called from a Stop sign, for example, no one else can call a letter from another stop sign. The first one to Z wins.
Good for: 5 and up


Alphabet Geography

You can play this game two ways. The first is to work alphabetically in a circle, with everyone picking a city, state or country starting with A. If everyone gets that one, move onto Bs. If you can't think of one, you're out! Another way is to have the first player pick any city, state, or country. The next player must name a location that starts with the last letter of the place the last player chose. So if player one starts with Texas, player two must select a place that begins with S.
Good for: 5 and up


Bizz Buzz

Players take turns counting up from 1. Each time they reach a number that has a 3 in it or is divisible by 3, they must say, "Bizz," in place of the number. Each time they reach a number that has a 5 in it or is divisible by 5, they must say, "Buzz," in place of the number. Let's try it out: "1, 2, bizz, 4, buzz, bizz, 7, 8, bizz, buzz." That gets us to 10. Got it? Now remember, some numbers are divisible by 3 and 5. So 15 becomes "bizz buzz," and just to throw another wrench into the mix, when you come to a "bizz buzz" number, you reverse the direction of the circle. Simplify the game for younger players by using only 3 and throwing out that whole reversal thing.
Good for: 8 and up


Cootie Catchers
(or Paper Fortune Tellers)

Make your own paper cootie catchers (find instructions here). If you're not thrilled with the idea of kids using scissors in a car, cut a few sheets of paper into squares ahead of time. Then take turns telling each other's fortunes. Chances are these little beauties got you through most of sixth grade, so there's no question they'll ward off any cases of family-road-trip boredom.
Good for: 5 and up


Let's Go Grocery Shopping

The first player starts by saying, "I'm going shopping, and I'm going to buy an __________," filling in the phrase with something that starts with A. If player one uses "apple," the next player continues by saying, "I'm going shopping, and I'm going to buy an apple and a _________" selecting something that begins with B. Keep going until someone can't remember everything he's going shopping for.
Good for: 5 and up


License-Plate Lingo

If you've got really young children, stick to the classic license-plate game. Each player scans license plates for an A and then works his way through the alphabet. The first one to Z wins. For a slightly older crowd, pick one "judge," who selects a license and calls out the letters on that plate. Other players have 10 seconds to call out a phrase that the letters stand for. "LRH" could become "Little Red Hen," for instance, and "RRF" could be "Reindeers Run Fast."
Good for: 5 and up


The Professor's Cat

This game lets the little ones practice their alphabet and their adjectives. Working alphabetically, describe the professor's cat with a word that begins with the letter that you're currently on: "The professor's cat is ________" (awesome, awful, amazing...).
Good for: 5 and up


Too Bad, Good Thing

It's a game of wits! The first player thinks of an unfortunate happening, such as "Too bad, a monkey stole your muffin." Player two retorts with, "Good thing, it was not a banana muffin, so he gave it back." Player one comes back with, "Too bad, it was a carrot muffin, so the monkey's friend Rabbit stole it." The game proceeds in this fashion until all fortunate and unfortunate happenings around a certain event have been exhausted. The one who can come up with the most scenarios wins. Then, it's on to another event.
Good for: 5 and up

Family Vacations

We've discovered all the best family trips and destinations

City Guides

Insider's guides to the most kid-friendly neighborhoods in your favorite cities

Unique Vacations

Castle hotels, tree-house resorts, surf camps, organic farms, and more

Road Trips

Choose one of our four-day itineraries, pack up the family, and hit the road
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